

Since almost every feature is optional, the mod contains four presets for different levels of enabled "enhancements": Vanilla, Vanilla Enhanced, Default and Exaggerated. Be able to resurrect a fallen teammate in cooperative mode without having to respawn.Higher quality and more varied sound effects.Integrates popular mods such as Nashgore, Weapon Wheel, Motion Blur and Universal Weapon Sway with slight tweaks to make them compatible.Toggleable flashlight (press R) and quick melee attack (press F) for players used to more modern gameplay.Two new difficulties: Nightmare/Hardcore is UV with fast monsters and no respawns, and Ultra-Nightmare/Doomslayer comes from DOOM 64: Retribution where some monsters are replaced for harder variants.Optional story texts taken from the manuals or readme files if they were fan-made.Can choose a female player with custom mugshot and sounds.



Depending on personal taste, these enhancements try not to detract from the game. In addition to that, the mod also contains many optional "enhancements" that deviate from the original experience. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release.
